Gamification in the ESL Classroom
"Gamification is the use of game elements and game design techniques in non-game contexts. Typical game elements include the use of leaderboards, avatars, points, levels, rewards and badges" (Pesce). This teaching strategy is one of the best methods to engage students in their own learning process and create a classroom community. One of the main reasons that I used to love using gamification in my classroom is that the competition usually overtakes the student's want to idly stand by and not participate in what activity we are doing that day. Gaming has become integrated into many of our student's lives. It is something that most of our students use as a leisure activity. When we incorporate aspects like this into our classroom we can reach our students in ways that we were unable to before. Gamification forms a strong bond between students in our classroom by building community but also builds the link between the our students and the content that we are ...